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Try widening the time range, changing the verbosity level, or clearing the search.| Time | Verbosity | Category | Message |
|---|
Each entry carries two severity fields:
verbosity — Unreal Engine's internal hierarchy:
| Value | Meaning |
|---|---|
| Error / Fatal | Something went wrong and may have caused incorrect behaviour. |
| Warning | Unexpected but non-fatal — worth investigating. |
| Display | Notable runtime events shown on-screen in-editor. |
| Log | Standard lifecycle events (init, deinit, config loaded). |
| Verbose | High-frequency per-frame/tick debug output. Usually very noisy. |
level (INFO / WARNING) is the standard syslog-style field. The viewer filters on verbosity since it carries the richer signal.
Consecutive messages from the same category whose text shares the same structural prefix are collapsed into a single row. Click to expand; click ▲ to re-collapse.
N — next Warning/Error · Shift+N — previous · Escape — close this panel
NDJSON — filtered rows, all fields preserved.
CSV — timestamp, verbosity, category, message.